Barakas Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear black tank tops with brown pants. He has dyed his greying dark red hair a little too much giving a sharp dark red color. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born the only child of a wealthy merchant. Cursed with a spirit at a very young age, Barakas has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: Gnomish compassion; and a strong sense of loyalty to gnomish people
Ideals: Entrepeneur. Flaws: Disease, Racist. Bonds: Has a crush, Adventurer. Occupation: Fortune-teller
Voice: Indian accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Gilthur Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He typically wears grey cloth garments or leather armor. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and to end his boredom
Ideals: Gifted, Fighting. Bonds: Attractive, Military, Immigrant. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 140 gp. Brass mug with jade inlays (300 gp).
Ronk Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing a long, black cloak. He has a penchant for wearing a ring with an oversized amber on his right hand. He has done his best to style his chestnut hair to look like a famous performer. His eyes are brown and catlike.
Personality: Ronk hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ronk took refuge in the large cave and found the beat up longbow and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Many dire rats want him driven away; and he is greedy
Ideals: Artistic, Joker. Flaws: Secretive. Bonds: Rich, Nature, Enemies. Occupation: Slave Trader
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 16 (+3) | 12 (+1) | 5 (-3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +5 / 1d4+3, Grapple +5
Possessions: 50 gp. A miniature golden chest with tiny emeralds lining the top (150 gp).
Maagog Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears black painted combat armor at almost all times. He has moderate length green crest. This gold eyed westerner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: Wants to have a good time and be beloved; and he would like to get married and retire
Ideals: Optimist, Gifted. Bonds: Poor, Immigrant. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp.
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