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NPC Generator

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Advanced [show]


Sethrekar Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large green mantle and cape that has been intricately interwoven into his black robe. His copper crest has been sun bleached extensively. His red eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sethrekar was born in the south. At a young age he loved to build and create. He was taken from his home at a very young age. He then took over the family business and is one of the better Weaver for hire.

Motivation: Wants to raise his children well; and doesn't want to be a weaver and was forced into it by his family

Ideals: Persistence. Bonds: Immigrant, Job, Family, Slave. Occupation: Weaver

Voice: French accent

Attributes [hide]

Sethrekar Hashphronyxadyn, Male Dragonborn Adept 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)7 (-2) 11 (+0)10 (+0) 10 (+0)8 (-1)
Skills Persuasion +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp. 1 Banded mail.


Social Check DCs


Herleva Stanford, Female Human [Permalink]

Personal [hide]

Description: She wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a card on it. Her brown hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is witty, but her monotone delivery comes off as unnerving She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She served in the navy to pay for her family's outstanding loans. She was taken as a slave by a traveling circus and forced to perform She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Military, Slave. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Herleva Stanford, Female Human Bard 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 7 (-2)10 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Goblin, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp. 4 Antitoxin.


Social Check DCs


Howard TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a yellow scarf. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His golden hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Howard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When Howard reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Religious. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Howard TellPenny, Male Halfling Rogue 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 6 (-2)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 8
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Gesrethe Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her red crest is thinning but still full. Her thin eyebrows rest above her beady red eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Gesrethe was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her absent mother.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Gesrethe Qyxpahrgh, Female Dragonborn Warrior 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)11 (+0) 8 (-1)16 (+3)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 200 sp. Deep green spinel (90 gp). 1 Darkwood Buckler.


Social Check DCs

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