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NPC Generator

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Advanced [show]


Kite In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, she is an attractive figure. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her white fur is drawn into a tight pony tail with a skull scrunchie. She is very pretty but has cold, dead eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born to a criminal king-pin and mafia family She went to a religious school and was inspired by the priests there in charitable deeds. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help; and her religion dominates her actions

Bonds: Attractive, Nature, Enemies, Criminal record, Religious. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Kite In the Wind, Female Tabaxi Aristocrat 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Acrobatics +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5

Possessions: 1000 cp. 2 Acid flasks.


Social Check DCs


Five Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying black fur a little too much giving a sharp black color. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Five Timber, Male Tabaxi Fighter 1
Medium (5'11") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)12 (+1) 10 (+0)18 (+4)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +6

Possessions: 120 gp.


Social Check DCs


Robert Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his long white hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of eastern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Joker, Logical. Bonds: Adventurer, Immigrant. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Robert Bentham, Male Human Ranger 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)13 (+1) 5 (-3)9 (-1)
Skills Animal Handling -1, Athletics +4
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 3000 cp.


Social Check DCs


Ortegar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. He has blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Flaws: Shy, Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Ortegar Whispermouse, Male Halfling Druid 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)5 (-3) 7 (-2)16 (+3)
Skills Insight +0, Intimidation +5
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp.


Social Check DCs

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