Caelynn Withrethin, Female Elf [Permalink]
Personal [hide]
Description: She wears professional attire. She has styled her silver hair well, parting it to the left. Her eyes are likewise violet.
Personality: Eccentric and domineering, Caelynn will drive conversation. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Sold as a small child to a necromancer, Caelynn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with unlife at a very young age, Caelynn has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Extrovert. Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Priest
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp. Freshwater pearl (11 gp). 1 Backpack.
Gilthur Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His chestnut hair and beard is wavy and long. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilthur grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilthur. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Persistence, Justice. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Laborer
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Alberich Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'5", this man wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. In his youth he was a Gardener, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has taken up work as a Bather and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Gardener again.
Ideals: Fighting, Disciplined. Flaws: PTSD. Bonds: Job, Mentor. Occupation: Bather
Voice: Relaxed voice
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Eridred Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. She is physically well-built. Her moppish auburn hair is in a traditional bowl cut. Her ears are large.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When she was but 5 years old her parents immigrated from the south. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She moves from town to town, unable to find a place to settle.
Motivation: To prove her worth to the world; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, In love. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
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