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NPC Generator

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Advanced [show]


Drogo Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is thinning but still full. He has a dull look in his amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Human compassion; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Optimist. Flaws: Disease, Racist. Bonds: Enemies, Attractive. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Drogo Palomarez, Male Human Barbarian 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)9 (-1) 3 (-4)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 6
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Chalcedony (70 gp).


Social Check DCs


Kelter Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak, and carries shortspears. His golden hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Junk Dealer, Kelter learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Optimist. Flaws: Insane, Depressed. Bonds: Job, Poor. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Kelter Shadowquick, Male Halfling Aristocrat 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)9 (-1) 13 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 330 gp.


Social Check DCs


Williamina Hartford, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears baggy grey pantaloons and a violet scarf. She keeps her auburn hair in a flapper bob. She has a tattooed face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the south to a Miner, Williamina learned a great deal about her father's area of expertise. In her 13th year, her parents were killed by a gnolls raid, leaving Williamina alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Williamina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Sabotage a competitor; and she has a rivalry with the church that dominates her actions

Ideals: Optimist. Bonds: Criminal record, Job, Enemies, Religious. Occupation: Miner

Voice: Whispers

Attributes [hide]

Williamina Hartford, Female Human Paladin 2
Medium (4'8") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)6 (-2) 11 (+0)10 (+0)
Skills Investigation +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Peridot (40 gp). 2 Holy water.


Social Check DCs


Korfel Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he typically wears violet cloth garments or leather armor. His hair is blonde, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a very good compulsive liar and kleptomaniac.

History: Born to a Miller, his mother struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. By chance he met his brother recently and the two have been together since.

Motivation: He has comitted a past crime that haunts him to this day; and find a way to reverse the transformation of his brother

Bonds: Attractive, Nature, Criminal record, Poor, Family. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Korfel Floshem, Male Half-Elf Bard 2
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 16 (+3)11 (+0) 4 (-3)10 (+0)
Skills Medicine -1, Nature +2
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 250 gp. Red-brown spinel (40 gp). Rhodochrosite (12 gp).


Social Check DCs

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