Mastema Dischord, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is dressed in earthy colors with a green and white handkerchief worn on her right side. Her purple hair is lengthy and is close to two feet long. She has a tattooed face.
Personality: She snorts whenever she laughs or is feeling confident. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mastema is combative with any and all who dare try her patience in the slightest.
History: She was born in the west. She moved out north to avoid the crime she committed. Being a Layabout kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Justice. Bonds: Immigrant, Criminal record. Occupation: Layabout
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 5 (-3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 290 gp. Freshwater pearl (5 gp). 1 Masterwork Common Ranged Weapon.
Howard Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man is wearing the road beaten gear of a warrior. His white hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a very good compulsive liar and kleptomaniac.
History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Bonds: Poor, Guardian, Criminal record, Mentor. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Terran
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp.
Thamuz Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered tan stockings. He carries with him a set of scythes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His silver eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Fighting, Gifted, Logical. Flaws: Antagonistic, Insane. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 100 sp.
Silaqui Stauffer, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a long, yellow, dusty cloak. Her brown hair, when down, is lengthy. Her eyes are hazel and beady.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her sister recently and the two have been together since.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to raise her children well
Ideals: Impeccable. Flaws: Ugly, Emotional. Bonds: Enemies, Rich, Family. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 4 (-3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!