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NPC Generator

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Advanced [show]


Thamuz Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are black.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Tiefling Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Thamuz Comedy, Male Tiefling Wizard 1
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 11 (+0)15 (+2) 9 (-1)13 (+1)
Skills History +4, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp.


Social Check DCs


Dain Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time, and sports empty pouches on his belt. He wears his golden hair up. His blue eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Dain was raised in a hard working conservative environment. After coming to the age of reason, Dain took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to end his boredom

Ideals: Gifted. Flaws: Mundane. Bonds: Family, Job, Enemies. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Dain Strongheart, Male Dwarf Monk 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)4 (-3) 14 (+2)11 (+0)
Skills Acrobatics +2, Nature -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp.


Social Check DCs


Emerald Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He keeps his beige fur in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. After coming to the age of reason, Emerald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Marry his sister to traveling adventurers; and he wants to meet his childhood hero

Ideals: Philantrophist, Gifted. Bonds: Adventurer, Nature, Family. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Emerald Of Clay, Male Tabaxi Sorcerer 1
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)7 (-2) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Gardain Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'5". He tends to wear a brown poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a axe. He is bald on top and has large white tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gardain was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Regain custody of his son.

Ideals: Persistence. Flaws: Ugly, Terse, Secretive. Occupation: Courier

Voice: Smooth and feminine

Attributes [hide]

Gardain Deepdelver, Male Dwarf Expert 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)9 (-1) 12 (+1)6 (-2)
Skills Animal Handling +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: An abacus with copper, silver and gold markers (90 gp).


Social Check DCs

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