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NPC Generator

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Advanced [show]


Maynild Mitchell, Female Human [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her black hair is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She inherited the family business which she has now maintained for 14 years.

Motivation: She is content; and expand her business

Flaws: Ugly, Mundane. Bonds: Job, Rich, Debt. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Maynild Mitchell, Female Human Barbarian 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)7 (-2) 13 (+1)6 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Seraphina Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a fancy white dress. Her blonde hair has been sun bleached extensively. Her eyes are blue and catlike.

Personality: She is overprotective of those who hire her services. She is a font of random trivia from the lore and stories she has discovered

History: Seraphina lived on a farm with her father, near the main road leading to a nearby town. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has been saving her money to try and buy her brother's freedom.

Motivation: Many goblins want her driven away; and find a way to reverse the transformation of her brother

Ideals: Logical. Flaws: PTSD. Bonds: Attractive, Guardian, Family, Enemies. Occupation: Shipwright

Voice: Irish accent

Attributes [hide]

Seraphina Swiftwhistle, Female Halfling Ranger 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)7 (-2) 8 (-1)16 (+3)
Skills Athletics -1, Investigation +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. Deep green spinel (150 gp).


Social Check DCs


Lone In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing a perfectly clean shirt and pair of pants. She keeps her orange fur in a pixie cut. Her eyes are a pleasant green.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has all her life been fascinated with music.

History: Lone was born with her father's beautiful face. Lone was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Lone decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has a crush on the local Scribe; and she wants to meet her childhood hero

Ideals: Joker, Artistic. Bonds: Attractive, Criminal record, Adventurer, Has a crush. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Lone In the Wind, Female Tabaxi Bard 1
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)13 (+1) 10 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Shautha Barney, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her auburn hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Shautha is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born at the edge of vast island. Through the years after Shautha was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Shautha's mother didn't care for her much, and the feeling was mutual. By chance she met her sister recently and the two have been together since.

Motivation: An old rival family wants her found; and she's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Selfish, Antagonistic. Bonds: Family, Nature. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Shautha Barney, Female Half-Orc Rogue 1
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)2 (-4) 5 (-3)7 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp. 1 Banded mail.


Social Check DCs

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