Vanuath Horineth, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His long white hair reaches down to his waist. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Vanuath embodies much of what other species detest in the Elves. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Attractive, Military. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Alberich Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He usually wears his grey robe and has his halberd always slung over his shoulder. His auburn hair is still thick. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.
History: Alberich was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Philantrophist, Logical, Fighting. Bonds: Attractive, Job. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Ar-Karo Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is also unnaturally pale. His small hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Ar-Karo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Sailor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 5 (-3) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 350 gp. Violet garnet (600 gp). 3 Holy water.
Lilith Frailty, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on her left hand. Her white hair, when down, is lengthy. Her face is covered beneath a completely black helmet.
Personality: She likes to make people angry or surprised. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. While studying, she fell in love. They married and had a son. After a long history of fighting, Lilith and her spouse have recently divorced.
Motivation: Wishes to resurrect an old love; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Religious. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp. Azurite (9 gp). Moonstone (40 gp). Moss agate (9 gp).
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