Tippletoe Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'6". She wears a weathered and beat up set of banded mail beneath an oversized tan coat, and her gloved hand is found clutching a hammer. Her moppish red hair is in a traditional bowl cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She never swears and excessively uses polite adverbs when speaking. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Tippletoe was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She would like to get married and retire.
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Military. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 5 (-3) | 16 (+3) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged -1 / 1d8-3, Grapple -3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 9000 cp. 1 Masterwork Common Melee.
Dazzazn Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His crest is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He then took over the family business and is one of the better Sailor for hire.
Motivation: Expand his business; and to pay off his debts
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Religious, Job, Debt. Occupation: Sailor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
Ethereal In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses like a well dressed Spice Merchant does. She wears a wide-brimmed hat to cover her moderate length lavender fur. She wears an eyepatch.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. A true patriot, Ethereal would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 5 years.
Motivation: To be a Unemployed again.
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Military. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 9000 cp.
Beast Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long beige fur kept up in a rat tail. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful slaver made him what he is. He found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Beast and his spouse have recently divorced.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Mentor, Adventurer. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 400 sp. 1 Backpack.
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