Pelt Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman usually wears her brown robe and has her hammer always slung over her shoulder, and a wedding ring on her left hand. She keeps her lavender fur in a pixie cut. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not believe in violence as a means to an end. She is a dedicated Scribe but believes her peers are too gung-ho.
History: Sold as a small child to a wizard, Pelt was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Pelt took refuge in the old dungeon and found the beat up hammer and armor she uses now. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent father
Ideals: Pacifist. Bonds: In love, Family, Mentor, Nature. Occupation: Scribe
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 12 (+1) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
Possessions: 230 gp. 1 Half-Plate.
Gurdis Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears tattered old clothes. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her black hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Gurdis lived on a farm with her mother, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. She has been saving her money to try and buy her brother's freedom.
Motivation: Her relatives are trying to arrange a marriage; and money/treasure
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Ruler
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Three On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She dresses in brown turtlenecks beneath a pastel coat with green slacks. Her beige fur is heavily combed to the left. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She always tries to repair and not replace. It was this mentality that drove her into the Shepherd business.
History: She was born on a small isolated farm. A few years later when the west was not economically sound they moved to her current location. After a long history of fighting, Three and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she has decided she is irredeemable
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. 1 Tanglefoot bags.
Kathra Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a simple burlap shirt and baggy pants. She conceals her longsword with her veritable burlap sack of a shirt. Her head has been shaved. She has blue eyes and a brown hat with a red feather.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Kathra was born the youngest of three triplets. Her father was a soldier and died while she was still young. Kathra was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Ruler and was forced into it by her family.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Military. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 gp. Amber (120 gp).
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