Great Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and sports empty pouches on her belt. Her gray fur is greasy and uncared for. Her face is scarred and worn.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Interpreter work with an outfit from a few towns over. Interpreter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor.
Flaws: Ugly, Mundane. Bonds: Rich, Immigrant, Job. Occupation: Interpreter
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
Thomas Langdon, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this northern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is thinning but still full. His half smiles and amber eyes are beguiling and draw you in.
Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Athletic, Extrovert. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Cook
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp. Rhodochrosite (16 gp).
Kilvar Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His eyes, though not visible through his cowl, are amber.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kilvar is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Justice. Bonds: Poor, Attractive, Military. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 7 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp.
Ovina Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has done her best to style her silver hair to look like a famous performer. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Ovina was born with her mother's beautiful face. She was an apprentice working in her mother's forge. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Addict, Impulsive. Bonds: Job, Attractive, Criminal record. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 80 gp. Sardonyx (30 gp).
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