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NPC Generator

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Advanced [show]


Aura On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears pastel leather gloves, a pastel jacket, and tight pants. His cinnamon fur is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has always had a great fascination with Human culture. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion.

Ideals: Optimist. Flaws: Racist. Bonds: Immigrant, Attractive, Nature. Occupation: Knight

Voice: Raspy

Attributes [hide]

Aura On the Water, Male Tabaxi Warrior 1
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)6 (-2) 15 (+2)11 (+0)
Skills Arcana +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gillyd Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her hammer. Her golden hair is braided into rings. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She likes to make people angry or surprised. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Through the years after Gillyd was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Gillyd's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Flaws: Ugly, Antagonistic, Shy. Bonds: Religious. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Gillyd Trueanvil, Female Dwarf Bard 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 4000 cp. Amethyst (90 gp).


Social Check DCs


Bree Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She wears suspenders and white workpants. Her shirt is green, and she wears a heavy white leather apron most of the time. Her brown hair is thinning but still full. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Bree grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bree. Recently she has begun working with bootleggers and crooks.

Motivation: To share knowledge with the world; and she seems to be bored by most things

Ideals: Optimist, Logical. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Bree Nimblefingers, Female Halfling Aristocrat 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 9 (-1)8 (-1) 11 (+0)8 (-1)
Skills Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 240 gp. Sardonyx (70 gp). Star rose quartz (70 gp).


Social Check DCs


Elaim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: Elaim was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Animal Trainer again; and balancing his hectic life and new painter responsibilities is difficult

Flaws: Ugly, Disease. Bonds: Military, Job, Rich. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Elaim Silveraxe, Male Dwarf Bard 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)5 (-3) 14 (+2)7 (-2)
Skills Intimidation +0, Investigation -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 700 sp.


Social Check DCs

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