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NPC Generator

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Advanced [show]


Dagger On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his orange fur in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: He was raised in a plains tribe. He moved from fad to fad and when he turned 15 he discovered painting. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Joker, Philantrophist, Artistic. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Dagger On the Water, Male Tabaxi Bard 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 10 (+0)8 (-1)
Skills Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Pijjirik Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. He has styled his scarlet crest well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Pijjirik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Pijjirik's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Professionalism, Artistic. Flaws: Ugly, Antagonistic. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Pijjirik Argenthrixus, Male Dragonborn Aristocrat 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 4 (-3)16 (+3) 7 (-2)13 (+1)
Skills Acrobatics +1, Survival +0
Senses Passive Perception 8
Languages Common, Ignan, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Millicent Acton, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her skin is fair and her fingers are delicate and long. Her brown hair is greasy and uncared for. Her eyes are blue and she is always smoking a pipe.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 14th year, her parents were killed by a brigands raid, leaving Millicent alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and money/treasure

Flaws: Ugly, Selfish, Antagonistic. Bonds: Rich, Enemies. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Millicent Acton, Female Human Rogue 2
Medium (5'6") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)8 (-1) 12 (+1)10 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 390 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Enna Hungate, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses in yellow turtlenecks beneath a pastel coat with violet slacks. Her brown hair, when down, is lengthy. Her eyes are green.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: The child of northern immigrants she idolized her mother. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help

Ideals: Athletic. Bonds: Attractive, In love, Immigrant, Criminal record. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Enna Hungate, Female Half-Elf Rogue 2
Medium (5'6") Half-Elf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 15 (+2)10 (+0) 15 (+2)15 (+2)
Skills Athletics +0, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +4

Possessions: 340 gp. 1 Half-Plate.


Social Check DCs

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