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NPC Generator

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Advanced [show]


Elegant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. He wears a Stetson hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Elegant's first love is himself. His second love is also himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Ugly, Insane. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Elegant In the Wind, Male Tabaxi Fighter 1
Medium (5'9") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 13 (+1)8 (-1) 10 (+0)10 (+0)
Skills Athletics -1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Ghaliver TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. His black hair is heavily combed to the right. His half smiles and green eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. Ghaliver was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ghaliver decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Doctor job and began his own company from there.

Motivation: Wants to open a new tavern.

Bonds: Attractive, Immigrant, Job, Nature, Criminal record. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

Ghaliver TellPenny, Male Halfling Cleric 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp. Red spinel (100 gp).


Social Check DCs


Beloril Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a grey and blue robe with the hood down, and is pretty ugly. His Stetson hat is riddled with cuts and holes. He has amber eyes and a grey hat with a blue feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Flattery will make him almost putty in your hands.

History: Born to a Masseuse, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Adventurer, Poor. Occupation: Healer

Voice: Sensual and smooth

Attributes [hide]

Beloril Torunn, Male Dwarf Warrior 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Irann Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. She is physically well-built. She sports brown long hair. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Irann lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a soldier and died while she was still young. Irann was left her mother's suit of armor and trained in its use and care. By chance she met her brother recently and the two have been together since.

Motivation: To reunite with her old friends; and wants to raise her children well

Ideals: Impeccable, Optimist. Bonds: Family, Military, Adventurer. Occupation: Sellsword

Voice: Dark and ominous

Attributes [hide]

Irann Iranapha, Female Elf Aristocrat 1
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 3 (-4)15 (+2) 11 (+0)8 (-1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Auran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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