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NPC Generator

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Advanced [show]


Oloric Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Oloric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: He was born in the north, but his parents moved at a very young age to the west. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break

Ideals: Extrovert, Artistic, Gifted. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Oloric Ironfist, Male Dwarf Barbarian 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 9 (-1)5 (-3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 80 gp. Jet (110 gp).


Social Check DCs


Tod Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports white clothing, slightly heavier than average wear. His hair is long and golden with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His eyes are likewise blue. His teeth are white and perfect.

Personality: Eccentric and domineering, Tod will drive conversation. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Tod hails from a village terrorized by brigands. When Tod reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Extrovert. Bonds: Attractive, Military, Enemies, Criminal record. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Tod Fatrabbit, Male Halfling Rogue 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 7 (-2)11 (+0) 4 (-3)14 (+2)
Skills Intimidation +4, Medicine -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Manfred Watson, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear grey tank tops with brown pants. He wears his blonde hair up. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and to settle down with his crush

Ideals: Logical. Flaws: Ugly. Bonds: Has a crush, Rich, Adventurer. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Manfred Watson, Male Human Monk 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)7 (-2) 12 (+1)7 (-2)
Skills Religion +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Fire opal pendant on a fine gold chain (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Silver holy symbol.


Social Check DCs


Fragrant On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. He has done his best to style his brown fur to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Terse. Bonds: Attractive, Rich, Mentor. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Fragrant On the Mountaintop, Male Tabaxi Barbarian 1
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)18 (+4) 10 (+0)10 (+0)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Ignan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp.


Social Check DCs

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