Quelenna Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a worn and beaten armor. Her hair is short and red. She wears large thick round spectacles.
Personality: Eccentric and domineering, Quelenna will drive conversation. She believes the world needs to unite to get rid of orcs once and for all.
History: Quelenna was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Someone believes her a fraud; and she wants to meet her childhood hero
Ideals: Extrovert. Bonds: Enemies, Poor, Adventurer. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 4 (-3) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Giant, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp.
Gillyd Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a hunchback. Her red hair is cut jaggedly and amateurishly. Her eyes are violet and catlike.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Roofer arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out; and she is unsatisfied with her job
Flaws: Ugly. Bonds: Nature, Religious, Rich, Job, Slave. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Giant, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp. 1 Masterwork Common Melee.
Nicholas Chatham, Male Human [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized brown coat, and sports empty pouches on his belt. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He has a massive crush on the younger sibling of the Baker who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He became a Baker soon after.
Motivation: He's attracted to the PC; and wants to open a new tavern
Ideals: Logical, Artistic. Bonds: Has a crush, Job. Occupation: Baker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Smoking In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear flannel. Her long brown fur is drawn into a two foot long braid. Her amber eyes dart from person to person to random spaces in the air.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north to a Engraver, Smoking learned a great deal about her mother's area of expertise. Her first spouse was a Layabout, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now travels the world, in search of power and loot.
Motivation: To share knowledge with the world; and sabotage a competitor
Ideals: Joker, Logical. Bonds: Adventurer, Job, Family. Occupation: Engraver
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 6 (-2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 50 gp. Red spinel (110 gp).
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