Tree Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'3" southern man, he wears a fancy brown suit. His lavender fur is thinning but still full. His green eyes are slightly larger than normal.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To settle down with his crush; and he has money and likes to spend it
Flaws: Antagonistic, Impulsive, Disease. Bonds: Attractive, Rich, Has a crush. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 3000 cp.
Clerebold Kenley, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a brown shirt with thin red vertical stripes and white pants. His auburn hair is braided into rings. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Fletcher.
Motivation: A strong sense of loyalty to Dwarven people; and he is unsatisfied with his job
Flaws: Addict, Racist. Bonds: Attractive, Military, Job. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 9 (-1) | 11 (+0) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp. Golden pearl (80 gp).
Jarsali Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. She carries a battered flail and tarnished lance as well. She wears a colorful flower in her blonde hair. Her violet eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, she has a hard time making friends. She uses divination through singing.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Black pearl (400 gp). 1 Masterwork Common Melee.
Cory Coombs, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear ponchos typically of a light brown in addition to tight pants. With a patchy white beard and wild white hair. His gray eyes peer out from beneath his small brown hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Justice, Fighting, Gifted. Bonds: In love, Rich. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 4 (-3) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Celestial, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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