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NPC Generator

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Advanced [show]


Ea Wisdom, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on her belt. Her brown hair has been sun bleached extensively. She wears a mask on her face.

Personality: She is calm most of the time but flees social interaction. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She got into the Miner business at a young age. In her 18th year, her parents were killed by a orcs raid, leaving Ea alone in the world. After a stint in an orphanage, she was adopted. She has drifted from career to career and currently works as a Miner.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Job, Enemies, Family. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Ea Wisdom, Female Tiefling Expert 2
Medium (5'6") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 19 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 18 (+4)6 (-2) 9 (-1)12 (+1)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Chad Clapham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man prefers to wear grey clothing when he does not wear armor. His silver hair is still thick. He has several tiny amethyst earrings on each ear.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Chad was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Chad's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Chad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and halfling compassion

Flaws: Racist, Antagonistic, Greedy. Bonds: Rich, Enemies, Slave. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Chad Clapham, Male Human Sorcerer 2
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 9 (-1)9 (-1)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Amethyst (40 gp). Red-brown spinel (40 gp). Amethyst (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Modean Peace, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His hair is chestnut and curly. His red unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Flaws: Disease, Shy. Bonds: Attractive, Family, Poor. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Modean Peace, Male Tiefling Druid 1
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 10 (+0)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Theriatis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Theriatis lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Theriatis was left his mother's suit of armor and trained in its use and care. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Military. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Theriatis Selevarun, Male Elf Warrior 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 3 (-4)10 (+0) 15 (+2)16 (+3)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 120 gp.


Social Check DCs

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