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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Merla TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of tridents, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. She has a dull look in her green eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is lazy, self-centered, vain, and jealous.

History: She was born in the south. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She left for the south, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Attractive, Immigrant. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Merla TellPenny, Female Halfling Barbarian 2
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 16 (+3)12 (+1) 10 (+0)8 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp. 1 Half-Plate.


Social Check DCs


Verna TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who wears a tight fitting white shirt and pants, she is not a threatening figure. Her silver hair is thinning but still full. She has a dull look in her brown eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Joker. Bonds: Enemies, Military, Rich, Religious. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Verna TellPenny, Female Halfling Warlock 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 11 (+0)11 (+0) 9 (-1)6 (-2)
Skills Insight +1, Performance +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roge Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is greasy and uncared for. His eyes are blue.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Carpenter in town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Carpenter for hire.

Motivation: Further expansion of business.

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Rich. Occupation: Carpenter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roge Wildheart, Male Halfling Aristocrat 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)17 (+3) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Athletics -2, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +5

Possessions: 160 pp.


Social Check DCs


Robert Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a scimitar on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is long and unkept. His green eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 8 years old his parents immigrated from the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Robert Malcolms, Male Half-Elf Fighter 2
Medium (4'9") Half-Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 pp. 2 Antitoxin.


Social Check DCs

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