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NPC Generator

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Advanced [show]


Spear Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered rapier and tarnished nunchaku as well. His fur is black and curly. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Armorer, his father struggled to pay the bills. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: To be a Armorer again; and sabotage a competitor

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Poor. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Spear Of Shadows, Male Tabaxi Aristocrat 1
Medium (6'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)11 (+0) 8 (-1)15 (+2)
Skills Investigation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp.


Social Check DCs


Bruz Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His white hair is thinning but still full. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Bruz was raised in a hard working conservative environment. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Bruz began to lead the lost caravan. He became a Miner soon after.

Motivation: Further expansion of business; and a deep hatred of giants

Ideals: Entrepeneur. Flaws: Addict. Bonds: Job, Enemies. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Bruz Tindall, Male Half-Orc Paladin 1
Medium (5'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 7 (-2)7 (-2)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp.


Social Check DCs


Mreksh Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, blue shirt, and tan tie. He has done his best to style his white crest to look like a famous performer. His eyes are gold and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Mreksh was left his father's suit of armor and trained in its use and care. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Mreksh never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: A strong sense of loyalty to Half-Orc people; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Military, In love. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Mreksh Qyxpahrgh, Male Dragonborn Commoner 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 7 (-2)11 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 8
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 1 Darkwood Shield.


Social Check DCs


Peter Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears light armors faded through time and improper care. His white hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Merchant father left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Professionalism. Flaws: Disease. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Peter Adler, Male Half-Elf Monk 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 7 (-2)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2

Possessions: 260 gp. 3 Holy water.


Social Check DCs

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