Tagga Milton, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a large black jacket. She carries a battered rapier and tarnished sword as well. Sporting a black mohawk this woman's hair draws a lot of attention. Her face is scarred and worn.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting, Opinionated. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Scribe
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Deep green spinel (150 gp).
Valida Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and muscular, this western woman wears professional attire. Her black hair is heavily combed to the right. Her hazel eyes peer out from beneath her broad grey hat.
Personality: She loves telling others what to do and how they should feel about things. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Assassin arts, while her father instructed her in etiquette, music and courtly manner. A gifted student she started as a Bather, but she got bored and became a Assassin. She tends to her Assassin job now, and dutifully fulfills any obligations she has.
Motivation: She is greedy; and balancing her hectic life and new assassin responsibilities is difficult
Ideals: Athletic, Opinionated. Bonds: Attractive, Job, Rich. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1000 sp. Gold dragon comb with red garnet eye (400 gp). Gold and topaz bottle stopper cork (400 gp). A small bag of saffron. (10 gp).
Diesa Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in a clean grey cloak covering her clean studded leather. She has dyed her greying white hair a little too much giving a sharp white color. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Diesa is combative with any and all who dare try her patience in the slightest.
History: Diesa lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a soldier and died while she was still young. Diesa was left her mother's suit of armor and trained in its use and care. She inherited the family business which she has now maintained for 7 years.
Motivation: Wants to open a new tavern.
Ideals: Justice. Bonds: Attractive, Job, Family, Military. Occupation: Bather
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 5000 cp. Peridot (80 gp).
Kriv Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his black robe and has his flail always slung over his shoulder. His crest is short and rusty. He has several tiny emerald earrings on each ear.
Personality: He acts crazy and hedonistic. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and money/treasure
Ideals: Entrepeneur. Flaws: Hedonist, Disease, Fearful. Bonds: Rich. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 5 (-3) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp. Smoky quartz (80 gp). 2 Antitoxin.
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