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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Maegan Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear flannel. Her top hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.

Personality: Her tongue was cut out and she uses sign language. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Maegan lived on a farm with her mother, near the main road leading to a nearby town. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She wants to meet her childhood hero.

Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer, Family. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Maegan Jamjar, Female Halfling Sorcerer 1
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp.


Social Check DCs


Dagger Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is generally well dressed albeit a few years behind the times. Her cinnamon fur is slicked back into a classic pompadour. She has a tattooed face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in a small desert village. Dagger was born on a far northern desert where she grew up under the tutelage of her father, an expert Cartwright. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Nature, Immigrant. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Dagger Wind, Female Tabaxi Monk 2
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)16 (+3) 14 (+2)7 (-2)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 290 gp.


Social Check DCs


Katherine Walpole, Female Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is wavy and long. Her eyes are brown.

Personality: She never swears and excessively uses polite adverbs when speaking. She is an amazing painter.

History: Born to a Sellsword, her mother struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. She was granted psionic powers by her dying brother.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Fighting, Optimist, Gifted, Athletic. Bonds: Poor. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Katherine Walpole, Female Human Wizard 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp. Moss agate (8 gp). 1 Banded mail.


Social Check DCs


Bhevek TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He is bald on top and has large auburn tufts of hair around his ears. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. In his 15th year, his parents were killed by a gnolls raid, leaving Bhevek alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: Many gnolls want him driven away.

Flaws: Ugly, Antagonistic. Bonds: Slave, Rich, Enemies. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Bhevek TellPenny, Male Halfling Commoner 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)6 (-2) 13 (+1)5 (-3)
Skills Athletics +0, Religion +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs

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