Biri Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'5", this woman wears tight fitting clothing which further accentuates her frame. She has done her best to style her rusty crest to look like a famous performer. Her red eyes dart from person to person to random spaces in the air.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Biri was born in the north. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Disciplined, Persistence. Flaws: Impulsive, Secretive, Depressed. Bonds: Attractive. Occupation: Barber
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 7 (-2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp.
Tethren Skill, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He is muscular with a powerful set of arms. He keeps his blue hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: Tethren wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Tethren grew up listening to his father's many stories. Cursed with a spirit at a very young age, Tethren has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: Revenge; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Adventurer, Enemies. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Rose Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is physically well-built. Her head has been shaved. She tend to wears goggles to shield her eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in the north. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rose fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Optimist, Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Herbalist
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 7 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 gp.
Gennal Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears bulky yellow painted plate armor. He is portly but not overly obese. He has moderate length red hair. He wears round tiny glasses practically rammed into his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gennal lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.
Motivation: Several ex partners dislike his way of doing things and want revenge; and find a way to reverse the transformation of his sister
Bonds: Adventurer, Criminal record, Family, Attractive, Enemies. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 8 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
