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NPC Generator

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Advanced [show]


Chad Livingstone, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears rags and sports a simple walking cane. He has no hair. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Chad took refuge in the old dungeon and found the beat up spear and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Nature. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Livingstone, Male Human Monk 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 5 (-3)8 (-1) 9 (-1)8 (-1)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1

Possessions: 90 gp.


Social Check DCs


Barbena Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear brown pants and tee shirts. She wears her hair in dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in the west to a Carter, Barbena learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a Carter soon after.

Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Gifted. Flaws: Insomniac, Insane. Bonds: Attractive, Job. Occupation: Carter

Voice: Smoker's lung

Attributes [hide]

Barbena Frostbeard, Female Dwarf Warrior 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)7 (-2) 11 (+0)5 (-3)
Skills Arcana +0, Nature +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. Deep green spinel (120 gp).


Social Check DCs


Aerdeth Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he typically wears violet cloth garments or leather armor. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.

Motivation: Seeks redemption.

Ideals: Optimist, Impeccable. Bonds: Criminal record, Job. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Aerdeth Boleem, Male Half-Elf Monk 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)16 (+3) 13 (+1)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Berrian Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor. His blonde hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Optimist, Artistic. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Berrian Hanali, Male Half-Elf Barbarian 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)10 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 60 gp.


Social Check DCs

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