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NPC Generator

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Advanced [show]


Oblar Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light white in addition to tight pants. He is an epitome of beauty. His silver hair is cut short. This hazel eyed southerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Oblar was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Knight for hire.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Justice, Fighting, Logical. Flaws: Shy. Bonds: Attractive, Job. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Oblar Swiftwhistle, Male Halfling Rogue 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 6 (-2)11 (+0) 6 (-2)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. Banded agate (12 gp).


Social Check DCs


Zâthra Riley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. His black hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Zâthra studied abroad. In his 10th year, his parents were killed by a dire rats raid, leaving Zâthra alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Zâthra was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge.

Ideals: Joker, Gifted. Flaws: Insane, Lazy. Bonds: Enemies. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Zâthra Riley, Male Half-Orc Commoner 2
Medium (6'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)4 (-3) 16 (+3)10 (+0)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Nedda Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red coat over a grey low-cut shirt, and a feathered hat upon her head. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. She wears a feathered hat to hide her balding. Her blue eyes dart from person to person to random spaces in the air.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. She ran away from her former home and has been making her living as a Apothecary for the past few years.

Motivation: To clean up the streets; and her religion dominates her actions

Ideals: Athletic, Philantrophist. Bonds: Religious, Job, Guardian. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Nedda Jamjar, Female Halfling Rogue 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)9 (-1) 7 (-2)5 (-3)
Skills Medicine +0, Persuasion -1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Yurgunn Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple grey robe with tan stripes complete with hood. She carries with her a set of warhammers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is cut short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Yurgunn was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Armorer job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and balancing her hectic life and new armorer responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Yurgunn Morigak, Female Dwarf Wizard 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)8 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Rose (60 gp). 1 Masterwork studded leather.


Social Check DCs

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