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NPC Generator

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Advanced [show]


Mara Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a blue collared shirt and grey skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her head has been shaved. She wears round tiny glasses practically rammed into her face.

Personality: She is happy with her job as a Apothecary. She turns her eye from what people do, preferring to live and let live. As long as the job gets done she does not care how it got done.

History: The child of southern immigrants she idolized her mother. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and she feels threatened by others

Ideals: Professionalism. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Mara Wasanthi, Female Elf Rogue 1
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Dean Bradley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. He wears his white hair up in a very large beehive style do. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Dean hails from a village terrorized by giants. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Religious, Immigrant, Enemies. Occupation: Doctor

Voice: American accent

Attributes [hide]

Dean Bradley, Male Human Aristocrat 2
Medium (6'0") Human, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)10 (+0) 8 (-1)10 (+0)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Sorath Music, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt with thin brown vertical stripes and tan pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her purple hair is braided into rings. She is very pretty but has cold, dead eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born in the east, but her parents moved at a very young age to the south. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it

Ideals: Fighting. Bonds: Attractive, Rich, Immigrant, Religious. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Sorath Music, Female Tiefling Aristocrat 1
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Moss agate (15 gp). 2 Tanglefoot bags.


Social Check DCs


Nedda Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is dressed in an above average manner. Her hair is always cut to a buzz. She has a dull look in her amber eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Joker. Bonds: Attractive, Religious, Slave, Adventurer. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Nedda Smoothhands, Female Halfling Commoner 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs

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