Symma Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in the north, but her parents moved at a very young age to the west. A gypsy cursed her at a young age, leading to her ugly appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To unite with her sister; and doesn't want to be a brewer and was forced into it by her family
Ideals: Joker, Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 50 gp. 1 Chain shirt.
Dee Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a red collared shirt and blue skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her skin is also unnaturally pale. She wears a deerstalker hat to cover her moderate length black hair. Her hazel eyes peer out from beneath her deerstalker red hat.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is able to make almost anything out of random pieces of junk.
History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She became a Detective soon after.
Motivation: Sabotage a competitor.
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. Brass mug with jade inlays (300 gp). 1 Masterwork Common Melee.
Gerald Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with tan highlights, and long white pants that bunch up around his shoes. He carries with him a set of bastard swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a long blonde beard with little hanging trinkets. His eyes are green and beady.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Fighting. Flaws: Ugly, Cynical, Impulsive. Bonds: Adventurer, Family. Occupation: Seamstress
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 8 (-1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp.
Raer Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: This man dresses well, wearing violet shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His brown hair, when down, is lengthy. His fierce blue eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Raer isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He can't help but pocket interesting objects he comes across
History: He comes from a rich western family. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has money and likes to spend it.
Ideals: Impeccable, Gifted. Bonds: Attractive, Criminal record, Rich. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: Just what you see.
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