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NPC Generator

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Lvl.
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Advanced [show]


Spring Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. His lavender fur is singed and shortened. His eyes are copper.

Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Spring is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Justice. Flaws: Ugly, Addict, Mundane. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Spring Thunder, Male Tabaxi Aristocrat 1
Medium (6'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)10 (+0) 15 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Melech Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. He keeps his red hair in a flapper bob. His half smiles and black eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Optimist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Architect

Voice: French accent

Attributes [hide]

Melech Trust, Male Tiefling Monk 1
Medium (6'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)6 (-2) 11 (+0)12 (+1)
Skills Investigation +0, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp.


Social Check DCs


Sapply Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. He has a chestnut handlebar mustache and slicked back chestnut hair. His fierce brown eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the west, but his parents moved at a very young age to the south. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Sapply Gummen, Male Gnome Rogue 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Heavy steel shield. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Fallond Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair is unkempt and raggedy. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Fallond lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fallond took refuge in the large cave and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Fallond Torunn, Male Dwarf Barbarian 3
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)9 (-1) 8 (-1)7 (-2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. Zircon (30 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs

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