Veloptima Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'1". She wears a tan vest and prefers red and black shirts. Her boots appear to have been at one point steel toed but are quite worn down, and her gloved hand is found clutching a bow. Her red hair is drawn into a tight pony tail with a rose scrunchie. Her otherwise smooth face is marked with small tiny scars.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. The war was a terrible time for her, and Veloptima does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Glassblower arts, while her father instructed her in etiquette, music and courtly manner. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Flaws: Ugly, Depressed. Bonds: Family, Military, Rich. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1200 sp. Amber (80 gp). Deep green spinel (80 gp). Chrysoberyl (80 gp). 1 Half-Plate.
Watson High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This man prefers to wear white clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is cut close to his head. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Barkeep in town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Dilettante, but he got bored and became a Barkeep. He used his abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Dwarven people; and he is greedy
Ideals: Philantrophist. Flaws: Impulsive, Racist. Bonds: Rich, Job, Military. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 50 pp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (140 gp).
Gynnie Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has wavy blonde hair. She wears crescent spectacles with a black brim.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She works hard and plays hard.
History: She was born to a criminal king-pin and mafia family Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She used her abilities to trick people and travel the world for free.
Motivation: A deep hatred of orcs; and she is a bit of a kleptomaniac
Flaws: Ugly, Hedonist. Bonds: Poor, Enemies, Criminal record. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Joan Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a faded coat and loose pants complete with small hat and is in decent physical shape. Her hair, while still mostly red, has prominent grey streaks. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: Aggressive, abrasive, and angry, Joan embodies much of what other species detest in the Half-Elves. She can't help but pocket interesting objects she comes across
History: She was raised in a mountains tribe. There was a wharf not far from home where she often wandered off to fish. Being a Detective kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!