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NPC Generator

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Ability Scores
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Advanced [show]


Ermina Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an entirely violet suit with tan socks and a vest with buckled shoes. She has a moderate pudge and is not very fit. Her hair is long and auburn with streaks of brown, and is pulled back with small violet clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born at the edge of vast island. There was a wharf not far from home where she often wandered off to fish. She has achieved small success as a Unemployed.

Motivation: Wants to work out more often; and expand her business

Ideals: Optimist, Athletic. Bonds: Adventurer, Nature, Job. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Ermina Hildenman, Female Half-Elf Fighter 1
Medium (4'7") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)11 (+0) 17 (+3)7 (-2)
Skills Perception +5, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Artin Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a grey coat over a black low-cut shirt, and a small hat upon her head. Her hair is greying and her face has many wrinkles. Her violet eyes dart from person to person.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Artin was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Brewer soon after.

Motivation: To be a Bounty Hunter again; and expand her business

Ideals: Athletic, Justice. Flaws: Cynical. Bonds: Job. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Artin Strakeln, Female Dwarf Monk 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 6 (-2)7 (-2)
Skills Religion +1, Stealth +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp).


Social Check DCs


Cloud Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a top hat to hide his balding. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Attractive. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Cloud Mist, Male Tabaxi Warrior 3
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)16 (+3) 6 (-2)11 (+0)
Skills Acrobatics +3, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Smokesticks. 1 Antitoxin.


Social Check DCs


Horza Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Horza took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Military, Criminal record. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Horza Kensley, Male Half-Orc Cleric 1
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)3 (-4) 10 (+0)12 (+1)
Skills Arcana -2, Religion -2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp. 2 Tanglefoot bags.


Social Check DCs

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