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NPC Generator

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Advanced [show]


Matilda Branson, Female Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, she is an attractive figure. She wears a lot of dark rich colors, with gold accents. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She snorts whenever she laughs or is feeling confident. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised in a desert tribe. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She hasn't been sleeping well lately.

Motivation: Half-Orc compassion; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac, Racist. Bonds: Attractive, Nature. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Matilda Branson, Female Human Warrior 2
Medium (5'1") Human, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 280 gp. 1 Everburning torch.


Social Check DCs


Zedaar Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He wears silk and lounges about seductively. His crest is blue and very short. His eyes, though not visible through his cowl, are gold.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zedaar took refuge in the old dungeon and found the beat up halberd and armor he uses now. He became a Miller soon after.

Motivation: Further expansion of business.

Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Zedaar Jharthraxyn, Male Dragonborn Warrior 1
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 8 (-1)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Beloril Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has golden hair. This brown eyed northerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural elven artifacts is his passion

Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Beloril Rumnaheim, Male Dwarf Wizard 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)9 (-1) 11 (+0)6 (-2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Kody Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. His red hair is long and unkept. His violet eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kody Holland, Male Half-Elf Paladin 2
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs

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