Great Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown tunic with black highlights, and long tan pants that bunch up around her shoes. She has a moderate pudge and is not very fit. Her cinnamon fur is braided into rings. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is irascible and easily irritated. She is able to make almost anything out of random pieces of junk.
History: Great was born in the south. At a young age she loved to build and create. Her parents enrolled her in a Warlock school at a young age so that she could practice her druidic talents. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Servant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 4 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Zircon (40 gp). 1 Banded mail.
Dûsh Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear ponchos typically of a light black in addition to tight pants, and is pretty ugly. His blonde hair is long and unkept. He has green eyes and a black hat with a blue feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He got into the Unemployed business at a young age. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 11 years.
Motivation: He doesn't get along with people that don't share his tastes; and to be a locksmith again
Ideals: Joker, Impeccable. Flaws: Ugly. Bonds: In love, Job, Slave. Occupation: Unemployed
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 270 gp.
Jak Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a fancy red suit. He is an epitome of beauty. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are green.
Personality: He has always had a great fascination with Gnomish culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family Jak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jak decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Jak managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has decided he is irredeemable.
Flaws: Racist. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 7 (-2) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 200 sp. 1 Masterwork Uncommon Weapon.
Wymar Fulton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has no hair. His violet eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of northern immigrants he idolized his father. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Slave. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp.
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