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NPC Generator

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Advanced [show]


Hatae Iranapha, Female Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western woman wears suspenders and blue workpants. Her shirt is white, and she wears a heavy blue leather apron most of the time. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears an eyepatch.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Hatae was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When Hatae reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable

Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Poor, Military. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Hatae Iranapha, Female Elf Aristocrat 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 6 (-2)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 1000 cp. Deep green spinel (130 gp). 1 Tanglefoot bags.


Social Check DCs


Ermina Staurheim, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears baggy brown pantaloons and a black scarf. She is bald on top and has large brown tufts of hair around her ears. This violet eyed westerner is not easily forgotten.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she seems to be bored by most things

Flaws: Ugly, Mundane, Insane, Antagonistic. Bonds: Criminal record. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ermina Staurheim, Female Human Fighter 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)12 (+1) 11 (+0)16 (+3)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 30 gp.


Social Check DCs


Enidda Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents, and she perpetually has her greataxe ready. She wears a feathered hat to cover her moderate length white hair. Her eyes are a pleasant gray.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Her father raised her in a mountain cabin. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Enidda Cobblelob, Female Gnome Aristocrat 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)8 (-1) 14 (+2)5 (-3)
Skills Athletics +1, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: Chrysoberyl (90 gp). 1 Superior lock.


Social Check DCs


Vonbin Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is wearing the road beaten gear of a warrior. He wears his chestnut hair up. His gray eyes peer out from beneath his feathered brown hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a forest tribe. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a strong sense of loyalty to halfling people

Ideals: Fighting, Joker. Flaws: Fearful, Racist, Greedy. Bonds: Nature. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Vonbin Silveraxe, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 13 (+1)5 (-3)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp.


Social Check DCs

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