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NPC Generator

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Advanced [show]


Valafar Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear, and carries bastard swords. His blue hair is kept up in a ponytail inside a top hat. He has several tiny aquamarine earrings on each ear.

Personality: Valafar is depressed about a lot of things. He tends to be a nihilist. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He comes from a rich northern family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Performer

Voice: Middle-eastern accent

Attributes [hide]

Valafar Malevolence, Male Tiefling Wizard 2
Medium (6'6") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)18 (+4) 10 (+0)19 (+4)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Aquan, Infernal, Giant, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 80 gp. 1 Healer’s kit.


Social Check DCs


Eberk Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple brown robe with red stripes complete with hood. He is portly but not overly obese. He wears his red hair down. His ears are large.

Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.

History: A powerful wizard made him what he is. Eberk was born on a far western desert where he grew up under the tutelage of his mother, an expert Weaver. He left for the west, certain he would find work there.

Motivation: He seems to be bored by most things; and he doesn't get along with people that don't share his tastes

Flaws: Ugly, Disease, Selfish. Bonds: Mentor, Immigrant. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Eberk Bloodkith, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)9 (-1) 11 (+0)4 (-3)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 160 pp. 3 Antitoxin.


Social Check DCs


Zepar Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is white, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life.

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Adventurer, Rich. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Zepar Bedlam, Male Tiefling Druid 1
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 9 (-1)18 (+4)
Skills Athletics +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Mozikth Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. He has wavy rusty crest. His thin eyebrows rest above his beady gold eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a necromancer, Mozikth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by orcs. Mozikth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Mentor, Job. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Mozikth Argenthrixus, Male Dragonborn Paladin 2
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 170 gp.


Social Check DCs

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