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NPC Generator

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Advanced [show]


Naal Larson, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright chestnut hair and a scraggly beard. His blue eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Naal and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Mentor, Slave. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Naal Larson, Male Half-Elf Sorcerer 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)12 (+1) 18 (+4)12 (+1)
Skills Investigation +3, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 260 gp. 1 Chain shirt.


Social Check DCs


Marbas Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green vest and prefers grey and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair, while still mostly white, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.

History: Marbas was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Disciplined. Flaws: Ugly, Insane, Hedonist. Bonds: Family. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Marbas Chaos, Male Tiefling Warlock 2
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)10 (+0) 5 (-3)12 (+1)
Skills Insight -1, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 170 gp. 1 Masterwork studded leather.


Social Check DCs


Gardain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large brown mantle and cape that has been intricately interwoven into his blue robe. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are violet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Servant work with an outfit from a few towns over. Servant work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Servant, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Family. Occupation: Servant

Voice: Pronounces O like U

Attributes [hide]

Gardain Loderr, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)9 (-1) 10 (+0)7 (-2)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. His orange fur is lengthy. He wears a mask on his face.

Personality: This man loves music and to teach people music more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Antagonistic, Insane. Bonds: Rich, Adventurer. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Lone In the Wind, Male Tabaxi Commoner 2
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 90 gp.


Social Check DCs

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