Mara Othronus, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a fancy tan dress. Her golden hair is cut jaggedly and amateurishly. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Mara never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Expand her business; and balancing her hectic life and new fletcher responsibilities is difficult
Ideals: Joker, Gifted. Bonds: Attractive, Rich, In love, Job. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Aura Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white fur is knotted and matted. Her yellow eyes are passionate and lively.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is a great chef.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She seems to be bored by most things; and she is content
Ideals: Gifted, Entrepeneur. Flaws: Emotional, Mundane. Bonds: Poor. Occupation: Servant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Jaxi Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears loose pants and a collared shirt complete with sweater beneath her coat and is in decent physical shape. Her blue crest is drawn into a tight pony tail with a skull scrunchie. She tend to wears goggles to shield her eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is harsh and unforgiving.
History: Born in a small village she learned the ways of the warrior from her mother. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Expand her business; and she has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 100 pp.
Giselle Hastings, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her brown hair up. She wears large thick round spectacles.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Roofer arts, while her father instructed her in etiquette, music and courtly manner. Her mother was a soldier and died while she was still young. Giselle was left her mother's suit of armor and trained in its use and care. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Justice. Flaws: Hedonist. Bonds: Rich, Military. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
