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NPC Generator

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Advanced [show]


Az-Adar Barton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. His auburn hair is drawn into a tight pony tail with a cross scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To get a good night's sleep; and he would like to get married and retire

Ideals: Gifted. Flaws: Insomniac. Bonds: Has a crush, Slave. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Az-Adar Barton, Male Half-Orc Commoner 3
Medium (5'8") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)7 (-2) 15 (+2)6 (-2)
Skills Deception +0, Investigation +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Cairn Mute, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair, while still mostly blue, has prominent grey streaks. His half smiles and silver eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. He is obsessed with his god.

History: He was born in a small mountains village. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic. Bonds: Attractive, Religious, Nature, Criminal record. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Cairn Mute, Male Tiefling Cleric 1
Medium (6'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)17 (+3) 14 (+2)8 (-1)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Undercommon, Ignan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Morgran Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears skinny pants and wears a brown and green robe with the hood down. His hair is red and curly. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Priest, who enjoyed hunting, Morgran was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Morgran took refuge in the ruined castle and found the beat up scythe and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He wants to get laid.

Flaws: Ugly, Secretive. Bonds: Has a crush, Adventurer, Nature. Occupation: Bounty Hunter

Voice: Boston accent

Attributes [hide]

Morgran Holderhek, Male Dwarf Commoner 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 9 (-1)6 (-2)
Skills Intimidation +0, Religion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ozyman Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his mace. He is an epitome of beauty. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are a pleasant blue.

Personality: Ozyman wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Merchant in town.

History: Ozyman was born in the south. At a young age he loved to build and create. A gifted student he started as a Mercenary, but he got bored and became a Merchant. He became a Merchant soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined, Persistence. Bonds: Attractive, Job. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Ozyman Brushgather, Male Halfling Rogue 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)10 (+0) 13 (+1)13 (+1)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. Rhodochrosite (16 gp).


Social Check DCs

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