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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bendoo Alby, Female Half-Orc [Permalink]

Personal [hide]

Description: A 5'2" northern woman, she wears a tight fitting black shirt and pants. Her long auburn hair reaches down to her waist. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a Jeweler first and foremost. She believes firmly that knowledge should be universal. She misses her home and complains about the freezing weather, even in summer.

History: She was born to a criminal king-pin and mafia family Her father had invested heavily in several trade routes and wanted her to inherit them. She inherited the family business which she has now maintained for 4 years.

Motivation: She is unsatisfied with her job.

Flaws: Addict. Bonds: Job, Immigrant, Criminal record, Rich. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Bendoo Alby, Female Half-Orc Fighter 1
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)4 (-3) 7 (-2)12 (+1)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trym Dumph, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown costume with the symbols of strength on his torso, he is not a threatening figure. He wears a top hat to cover his moderate length auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a mountains tribe. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Fighting. Bonds: Job, Nature, Adventurer. Occupation: Herbalist

Voice: Indian accent

Attributes [hide]

Trym Dumph, Male Human Commoner 2
Medium (5'10") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)14 (+2) 5 (-3)11 (+0)
Skills Animal Handling -1, Deception +2
Senses Passive Perception 7
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 70 gp. 1 Chain shirt.


Social Check DCs


Watson Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Watson abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Watson Whispermouse, Male Halfling Wizard 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 16 (+3)14 (+2) 9 (-1)9 (-1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs


Flask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His white fur is still thick. He has gleaming, smiling green eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Flask enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Athletic, Artistic, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Mercenary

Voice: Can't modulate volume

Attributes [hide]

Flask Thunder, Male Tabaxi Fighter 1
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)7 (-2) 10 (+0)13 (+1)
Skills Intimidation +3, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs

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