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NPC Generator

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Advanced [show]


Thorpe Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. His long red hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: Thorpe wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Disciplined, Professionalism. Flaws: Disease, Antagonistic. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Thorpe Smoothhands, Male Halfling Ranger 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)9 (-1) 8 (-1)14 (+2)
Skills Nature +1, Performance +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Glim Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His moppish chestnut hair is in a traditional bowl cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Glim was born with his father's beautiful face. Glim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Glim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After a long history of fighting, Glim and his spouse have recently divorced.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Flaws: Antagonistic, Insane. Bonds: Poor, Attractive, Criminal record. Occupation: Mortician

Voice: American accent

Attributes [hide]

Glim Rofferton, Male Gnome Warlock 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)3 (-4) 15 (+2)5 (-3)
Skills Acrobatics +5, Investigation -2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 1 Banded mail.


Social Check DCs


Gimgen Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his scimitar ready. He keeps his long red hair kept up in a rat tail. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. His druidic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Mundane, Ugly, Disease. Bonds: Job. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Gimgen Fireforge, Male Dwarf Rogue 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)16 (+3) 8 (-1)5 (-3)
Skills Stealth +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Elven, Ignan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Right-Handed Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She typically wears pastel cloth garments or leather armor. She wears her white fur down. She wears an eyepatch.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is able to make almost anything out of random pieces of junk.

History: Her father raised her in a mountain cabin. She found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was granted martial powers by her dying brother.

Motivation: Obtaining odd cultural Halfling artifacts is her passion.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Right-Handed Grass, Female Tabaxi Wizard 1
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)5 (-3) 6 (-2)10 (+0)
Skills Deception +2, Investigation -1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 90 gp.


Social Check DCs

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