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NPC Generator

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Advanced [show]


Warryn Welber, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He carries a battered morningstar and tarnished kukri as well. His silver hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He feeds upon the attention of others.

History: He was born several months after his mother was called into army service. His arcane abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Military. Occupation: Mason

Voice: Pronounces difficult words wrong

Attributes [hide]

Warryn Welber, Male Gnome Warlock 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)14 (+2) 8 (-1)11 (+0)
Skills Athletics -1, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Aquan
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 320 gp.


Social Check DCs


Watson Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He dresses in collared shirts and wears a proper scarf over his head. His white hair, when down, is lengthy. His gray eyes peer out from beneath his broad red hat.

Personality: Watson speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.

History: He was raised in a mountains tribe. Watson liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and to get a good night's sleep

Ideals: Impeccable. Flaws: Insomniac. Bonds: Nature, Immigrant, Rich. Occupation: Mayor

Voice: Prounounces S like Z

Attributes [hide]

Watson Tosscobble, Male Halfling Aristocrat 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)11 (+0) 10 (+0)7 (-2)
Skills Persuasion +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs


Aramil Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is styled in orderly dreadlocks. His green eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Aramil isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Aramil was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Retire the richest man in the east; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Athletic, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Guardian. Occupation: Performer

Voice: Speaks with squeezed throat

Attributes [hide]

Aramil Coleman, Male Half-Elf Wizard 2
Medium (4'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)13 (+1) 8 (-1)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 200 sp.


Social Check DCs


Mordai Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'8" northern man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long brown hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: Born in the north to a Spy, Mordai learned a great deal about his father's area of expertise. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. He then took over the family business and is one of the better Spy for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Mordai Entropy, Male Tiefling Cleric 1
Medium (6'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)16 (+3) 10 (+0)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp.


Social Check DCs

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