Euphemia Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a simple red robe with green stripes complete with hood. She is bristling with hidden weapons, mostly lances and longbows. Her black hair is smooth and relatively long. She has gleaming, smiling green eyes.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother took her hunting and taught her how to get in the mind of other creatures. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Many goblins want her driven away; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Impulsive. Bonds: Criminal record, Enemies, Rich, Nature. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 3000 cp. 7 Acid flasks.
Theobald Staurheim, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears a grey coat over a violet low-cut shirt, and a small hat upon his head. His long red hair reaches down to his waist. He has a tattooed face.
Personality: He has always had a great fascination with Dwarven culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast plains. He worked as a nervous Architect and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A strong sense of loyalty to Dwarven people.
Ideals: Justice. Flaws: Racist. Bonds: Nature, Job. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 10 (+0) | 9 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. 1 Banded mail.
Gilkass Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She typically wears black cloth garments or leather armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her scarlet crest. Her red eyes dart from person to person to random spaces in the air.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in the north, but her parents moved at a very young age to the west. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Duvamil Reese, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she typically wears a sleeveless long coat of deep blue leather and dull pastel iron scale mail, and is pretty ugly. Her silver hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are hazel.
Personality: She has a massive crush on the younger sibling of the Merchant who has hired her part-time. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born a particularly ugly child, much to the horror of her parents. Brilliant and gifted she never wanted to apply herself. She struck the Merchant job and began her own company from there.
Motivation: She's attracted to the PC; and she's in love
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Family, Job. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 8 (-1) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
