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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Akta Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a black poncho over her likewise colored trousers and shirt. Her red hair is greasy and uncared for. Her red eyes are passionate and lively.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Shy. Bonds: Religious, Enemies, Adventurer. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Akta Sanctuary, Female Tiefling Rogue 1
Medium (4'11") Tiefling, Neutral Evil (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 13 (+1)8 (-1) 9 (-1)11 (+0)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2

Possessions: 500 sp.


Social Check DCs


Korinn Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she dresses in collared shirts and wears a proper scarf over her head. Her silver crest is lengthy and is close to two feet long. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, she is a well trained Bounty Hunter. She is able to make almost anything out of random pieces of junk.

History: Korinn was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She moved out east to avoid the crime she committed. Being a Bounty Hunter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Korinn Qyxpahrgh, Female Dragonborn Wizard 2
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 8
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 8 (-1)8 (-1) 12 (+1)5 (-3)
Skills Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Yvonne Addington, Female Human [Permalink]

Personal [hide]

Description: She has a missing right arm. She has a large grey mantle and cape that has been intricately interwoven into her yellow robe. She wears her hair in dreadlocks. This hazel eyed southerner is not easily forgotten.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is able to fit into much smaller and tighter spaces than normal.

History: She was born a particularly ugly child, much to the horror of her parents. Her first spouse was a Sage, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: An old rival family wants her found; and to reunite with her absent mother

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Yvonne Addington, Female Human Barbarian 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)7 (-2) 7 (-2)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp. Brown-green garnet (40 gp).


Social Check DCs


Gell Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His auburn hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Soapmaker they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: A deep hatred of illithids.

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Religious, Enemies, Family. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Gell Wellington, Male Half-Orc Warlock 3
Medium (5'0") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Good lock.


Social Check DCs

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