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NPC Generator

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Advanced [show]


Three Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her fur, while still mostly black, has prominent grey streaks. Her eyes are green.

Personality: Aggressive, abrasive, and angry, Three embodies much of what other species detest in the Tabaxis. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born into a rich family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Three Running, Female Tabaxi Bard 1
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 15 (+2)4 (-3) 7 (-2)12 (+1)
Skills Acrobatics +1, Nature -1
Senses Passive Perception 8
Languages
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1 Banded mail.


Social Check DCs


Nazdûg Law, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His tied-back hair is black. His gray eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur, Persistence, Gifted. Flaws: Ugly, Insane. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Nazdûg Law, Male Half-Orc Paladin 1
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Enialis Floshem, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely blue suit with tan socks and a vest with buckled shoes. His black hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. Enialis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Impulsive. Bonds: Immigrant, Attractive, Adventurer, Rich. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Enialis Floshem, Male Elf Bard 2
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)9 (-1) 10 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. White pearl (40 gp). Black pearl (200 gp). White pearl (40 gp). 1 Disguise kit.


Social Check DCs


Euphemia Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear red pants and tee shirts. Her silver hair is lengthy and is close to two feet long. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not believe in violence as a means to an end. She is a dedicated Adventurer but believes her peers are too gung-ho.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She then took over the family business and is one of the better Adventurer for hire.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Pacifist, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Euphemia Jamjar, Female Halfling Rogue 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Draconic, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp.


Social Check DCs

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