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NPC Generator

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Advanced [show]


Seebo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. He has dyed his greying black hair a little too much giving a sharp black color. He has gleaming, smiling gray eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Gnome Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Bather

Voice: Speaks with a cold

Attributes [hide]

Seebo Quillsharpener, Male Gnome Bard 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Trey Denholm, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he typically wears brown cloth garments or leather armor. His red hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Map Maker business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Nothing but the best is good enough for him; and he feels kind of lost in life

Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Job, Criminal record. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Trey Denholm, Male Human Bard 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)10 (+0) 9 (-1)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 800 sp.


Social Check DCs


Five Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long red fur kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Five was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Family, Poor. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Five Of Wine, Male Tabaxi Wizard 1
Medium (5'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp.


Social Check DCs


Thamuz Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'11". He likes to wear black tank tops with brown pants, and his gloved hand is found clutching a warhammer. His brown hair has been sun bleached extensively. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Thamuz isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. One day when Thamuz was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Thamuz was heart-stricken from the event, and his father started working long hours to provde for them. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son.

Ideals: Impeccable, Artistic. Flaws: PTSD. Bonds: Family, Immigrant. Occupation: Doctor

Voice: Old thin voice

Attributes [hide]

Thamuz Rescue, Male Tiefling Monk 1
Medium (5'11") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)7 (-2) 13 (+1)6 (-2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 110 gp.


Social Check DCs

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