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NPC Generator

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Advanced [show]


Barfa Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a white and tan handkerchief worn on his right side. His black hair is smooth and relatively long. His face is scarred and worn.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He got into the Herbalist business at a young age. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic, Depressed. Bonds: Job. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Barfa Churchill, Male Half-Orc Monk 1
Medium (5'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)5 (-3) 6 (-2)14 (+2)
Skills Insight +0, Religion -1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Qemuel Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is brown and curly. His red eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Qemuel grew up listening to his father's many stories. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Impeccable. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Qemuel Loyalty, Male Tiefling Paladin 1
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 16 (+3)15 (+2)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 cp. Red spinel (140 gp).


Social Check DCs


Gunter Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large violet mantle and cape that has been intricately interwoven into his black robe, and a wedding ring on his right hand. He wears his chestnut hair down. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Justice. Flaws: Ugly. Bonds: In love, Criminal record, Military. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Gunter Ilphelkiir, Male Half-Elf Aristocrat 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)7 (-2) 14 (+2)8 (-1)
Skills Medicine +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 260 gp.


Social Check DCs


Gormogord Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a long, white, dusty cloak. He has black hair. He tend to wears goggles to shield his eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: To protect his home; and he is greedy

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Guardian. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Gormogord Stoutbridge, Male Halfling Druid 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)11 (+0) 9 (-1)8 (-1)
Skills Religion +2, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Banded agate (11 gp).


Social Check DCs

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