Verin Intellect, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who prefers to wear flannel. She sports a flattop hair cut. She has a tattooed face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Ranger school at a young age so that she could practice her druidic talents. She inherited the family business which she has now maintained for 7 years.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Selfish, Antagonistic. Bonds: Job. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Sardonyx (40 gp).
Enidda Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: This woman tends to wear a large blue jacket. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. She wears a mask on her face.
Personality: She loves telling others what to do and how they should feel about things. Enidda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She worked as a nervous Mayor and found it very stressful. She now mingles about in high society.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Opinionated. Flaws: Hedonist, Depressed. Bonds: Rich, Religious, Job. Occupation: Mayor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 800 sp.
Lavinia Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears many layers of old clothing at all times. She has no hair. Her eyes are green and she is always smoking a pipe.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She works hard and plays hard.
History: Lavinia was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Flaws: Ugly, Shy, Hedonist. Bonds: Poor, Adventurer. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 4 (-3) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.
Odo Shirley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He is dressed in earthy colors with a grey and black handkerchief worn on his left side. He sports a long golden beard, and similarly colored long hair. His eyes are amber and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the east his family was never financially stable. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: In love, Poor, Enemies. Occupation: Performer
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!