Perra Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'8" when asserting herself. Her silver crest is unkempt and raggedy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Always inclined to offer people food she seems plenty friendly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Perra was born in the west. At a young age she loved to build and create. She worked as a nervous Shipwright and found it very stressful. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Shipwright
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 6
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 3 (-4) | 12 (+1) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged -2 / 1d4-4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 60 gp.
Griselda Atterton, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Sporting a red mohawk this woman's hair draws a lot of attention. Her brown eyes dart from person to person.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is obsessed with finding treasure.
History: She was born to a criminal king-pin and mafia family She made a point of taking high paying jobs and getting most of it up front. She used her abilities to trick people and travel the world for free.
Motivation: To reunite with her old friends; and she is a bit of a kleptomaniac
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Shoemaker
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 230 gp.
Sannl Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears light armors faded through time and improper care. She wears her silver hair up. Her fair skin shows little sign of her aristocratic breeding.
Personality: Sannl wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Sannl was born with her father's beautiful face. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sannl grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sannl. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac
Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 17 (+3) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Theobald Yardley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long silver beard with little hanging trinkets. He wears a mask on his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He misses his home and complains about the freezing weather, even in summer.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. Theobald was born on a far western desert where he grew up under the tutelage of his father, an expert Dilettante. Days after completing his studies, news broke out that his hometown was attacked by illithids. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Revenge; and he is unsatisfied with his job
Bonds: Attractive, Immigrant, Rich, Enemies, Job. Occupation: Dilettante
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 4 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 300 sp. Large well-done wool tapestry (300 gp). 1 Banded mail.
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