Thea Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her golden hair is wavy and long. Her eyes are likewise violet.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born in the west her family was never financially stable. When Thea reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Thea and her spouse have recently divorced.
Motivation: She loathes her own lifestyle; and she's repulsed by the pc
Flaws: Depressed, Antagonistic. Bonds: Mentor, Poor, Military. Occupation: Animal Trainer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 7 (-2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp.
Orla Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is typically in her Dilettante uniform. She carries with her a set of longbows, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She keeps her silver hair in a flapper bob. Her violet eyes are passionate and lively.
Personality: She acts crazy and hedonistic. She receives visions of the future at random moments
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dilettante. She moves from town to town, unable to find a place to settle.
Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Job, Immigrant. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 6 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1000 cp.
Tim Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a violet armored body suit, with a simple green line shooting up and back down. His hair is cut close to his head. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Tim was raised in a hard working conservative environment. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tim's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Miller for hire.
Motivation: He's repulsed by the PC; and to be a fisher again
Flaws: Addict, Antagonistic, Impulsive. Bonds: Job. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp.
Oriel Brady, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She is wearing colorful clothing, dressed as a Guard. She has a hunchback. Her blonde hair is drawn into a tight pony tail with a butterfly scrunchie. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She served in the navy to pay for her family's outstanding loans. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was always very intelligent and has formed a secret society of philosophers.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Ugly, Addict, Secretive. Bonds: Criminal record, Military. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 10 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. Carnelian (20 gp).
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