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NPC Generator

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Advanced [show]


Sannl Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she has a large grey mantle and cape that has been intricately interwoven into her blue robe. She keeps her golden hair in a pixie cut. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is lazy and tries to find solutions quickly.

History: Sannl lived on a farm with her father, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Regain custody of her daughter.

Ideals: Opinionated, Fighting. Flaws: Addict, Lazy. Bonds: Family. Occupation: Beggar

Voice: Hollow voice

Attributes [hide]

Sannl Stoutale, Female Dwarf Monk 1
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 6 (-2)10 (+0) 6 (-2)10 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Joser Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying brother.

Motivation: Wants to work out more often.

Ideals: Gifted, Artistic, Athletic. Flaws: Addict. Bonds: Attractive. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Joser Fastfoot, Male Halfling Cleric 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Athletics +0, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp.


Social Check DCs


Art Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'1", this man sports pastel clothing, slightly heavier than average wear. His cinnamon fur is matted, messy, and big. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He is able to make almost anything out of random pieces of junk.

History: He is a Hag in disguise. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Gifted. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Art Of Storm, Male Tabaxi Ranger 1
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)16 (+3) 8 (-1)12 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 9
Languages Common, Goblin, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Tiger eye turquoise (14 gp). 3 Smokesticks.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and brown workpants. His shirt is yellow, and he wears a heavy brown leather apron most of the time. He keeps his silver hair in a pixie cut. He has a tattooed face.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Depressed, Racist, Fearful. Bonds: Rich, In love. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Gunter Merton, Male Human Cleric 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)15 (+2) 10 (+0)7 (-2)
Skills Deception +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 5000 cp. 1 Masterwork Musical instrument.


Social Check DCs

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